In addition to my work in commercial game design, I’m also a published writer and enjoy contributing to the growing body of work regarding game development, design, and the industry in general.
Below are links to some of my more relevant work:
Sharing the Design
One of the challenges of being a new game designer is learning how to share the theoretical ideas and notions that make up a game project. In a feature article written for GameCareerGuide.com, Brandon Van Slyke, a designer at Vicarious Visions, explains to entry-level game designers why sharing is good — and how to do it.
Experienced game designers throw around the word ‘iterate’ like it’s an old football, but students and industry newcomers might not know what a heavily loaded word it can be, so Vicarious Visions designer Brandon Van Slyke demystifies the word in this GameCareerGuide.com feature.
How a Game Gets Made (pg.19)
Written for the 2008 Game Developer Magazine: Game Career Guide, Vicarious Visions game designer Brandon Van Slyke guides readers through the journey games take from concept to store shelves.
I’m also the editor-in-chief of local game development community site nycgameindustry.com. I write extensively for the site and manage a staff of editors who provide coverage of local events, news, and other information pertinent to developers in the city.