Sharing the Design
One of the challenges of being a new game designer is learning how to share the theoretical ideas and notions that make up a game project. In a feature article written for, Brandon Van Slyke, a designer at Vicarious Visions, explains to entry-level game designers why sharing is good — and how to do it.

Iterative Design
Experienced game designers throw around the word ‘iterate’ like it’s an old football, but students and industry newcomers might not know what a heavily loaded word it can be, so Vicarious Visions designer Brandon Van Slyke demystifies the word in this feature.

How a Game Gets Made
Written for the 2008 Game Developer Magazine: Game Career Guide, Vicarious Visions game designer Brandon Van Slyke guides readers through the journey games take from concept to store shelves.


Public Speaking:

I’ve had the opportunity to be a guest speaker and panelist at the following industry events.

– Various IGDA NYC Events (2006-2010)
– Austin GDC (2008)
– Vancouver Game Design Expo (2008)
– New York Games Conference (2009)
– New York Comic Con (2009)
– PAX East (2011)


Community Leadership/Volunteer Work

– GDC Conference Associate (14 years and counting)
– Lead Chapter Coordinator IGDA Albany (2009-2011)
– Key Member/Event Organizer IGDA NYC Chapter (2006-2012)
– Honor Society Member: Phi Theta Kappa



Brandon Van Slyke Lives in a Trendy New York Gameloft