Guitar Hero iPhone
2010 Categorized in Game Design

Guitar Hero iPhone and iPod Touch is the ultimate mobile music-rhythm game; featuring all-new innovative gameplay that succeeds in delivering a robust experience for gamers who want to rock out on the go.
During the production of Guitar Hero iPhone I was responsible for designing and implementing the game’s various macro game elements. This included the challenge system and overall reward structure, level scaling and progression, and planning out the larger in-game community features.
In addition, I was also in charge of optimizing Guitar Hero iPhone’s gameplay on a touchscreen device. A lot of quality time was spent fine-tuning different gameplay elements like strumming responsiveness, size of the note-catcher window, tap gem forgiveness, and balancing the star power energy meter.
Much of this work was done using the company’s proprietary development tools on a PC in conjunction with builds and tests performed on the Mac.
The game was announced on June 7th, 2010 during Steve Jobs’s keynote presentation at the 2010 Apple Worldwide Developers Conference. Embedded below is a short video review of the game:
Check out the game for yourself by visiting the App Store: Guitar Hero iPhone/iPod Touch
