Guitar Hero iPhone
in Game Design
My Role: Game Designer
Studio: Vicarious Visions
Publisher: Activision Blizzard
Released: June 2010
Guitar Hero is a game in the Guitar Hero music video game series released for the iOS including iPod Touch, iPhone, and iPad. The gameplay in Guitar Hero iPhone is very similar to the console Guitar Hero series except for the use of instrument controllers. Instead, the game uses the iOS device’s multi-touch display. The player can choose to play either Guitar or Bass Guitar.
• Acted as challenge and gameplay lead
• Designed and implemented data for challenge progression system
• Tuned tap timing and touch responsiveness for optimum playability
• Worked with art and engineering to incorporate assets and test content
During the production of Guitar Hero iPhone I was responsible for designing and implementing various core gameplay features. This included the challenge system and overall reward structure, game progression, and in-game community and social features.
Additionally, I worked at optimizing Guitar Hero iPhone’s gameplay for a touchscreen device. I spent a lot of quality time fine-tuning different gameplay elements like swipe responsiveness, size of the note-catcher window, tap gem forgiveness, and overall balance and tuning of the star power energy meter.
Much of my work was done using the company’s proprietary development tools on a PC in conjunction with builds and tests performed on a Mac. The game was announced on June 7th, 2010 during Steve Jobs’s keynote presentation at the 2010 Apple Worldwide Developers Conference.