Brandon Van Slyke is a professional video game designer with experience designing and developing successful commercial games for companies such as Gameloft, Large Animal Games, Vicarious Visions (Activision Blizzard), Blue Fang Games, and Firebrand Games.
Some of his credits include the IGF Design Innovation Finalist Snapshot Adventures: Secret of Bird Island (PC), Marvel: Ultimate Alliance 2 (Xbox360, PS3), “Where in the World is Carmen Sandiego?” (Facebook) and Guitar Hero iPhone.
Brandon is a highly resourceful designer who excels at communicating details and implementing results. His technical background, multi-faceted experience, and design techniques have provided him the means to confidently approach production challenges while maintaining a keen eye on the player experience.
As a passionate and respected member of the game development community, Brandon actively seeks ways to contribute within the industry. His efforts include participating in Game Development organizations, frequently volunteering at events and conferences, writing trade articles, and authoring content for his community website nycgameindustry.com.
Brandon was born and raised in the Puget Sound region of the Pacific Northwest. He studied game art and design at the Art Institute of Vancouver-Burnaby and was a member of the first graduating class of game design students at Vancouver Film School. His other interests range from web development and programming to snorkeling, playing bar trivia and discussing films and our space program with friends.